2014年2月6日 星期四

Factions Of Halo

United Nations Space Command

A UNSC Marine since observed in Halo 3.

The United Nations Space Command may be the main faction connected with future humanity, spanning various worlds in addition Earth. Formed inside the 2160s, after a time period while remnants regarding previous ethnical ideologies clashed around supremacy around the Solar System, the particular UNSC largely functioned being an overseer of United Nations military procedures with space. After initiating massive militarization propaganda through it is off-world colonies, this UN, in the UNSC, defeated neo-communist as well as neo-fascist energies within a clash often called that "Interplanetary War", composed of a few side-battles that will taken place with Mars, the particular Jovian Moons and the South American Rain forests. Although that struggle delivered a great deal of hurting for you to both this colonial human population and the citizens of Earth, the item additionally united humanity's military aids proper typical armed drive by the completed of the 22nd century: your U NSC.

Before the actual Covenant's attack on Harvest, humankind was in turmoil, having the greater remote computer repair colonies arguing for self-reliance with the UNSC. To assistance quell your revolts, the particular UNSC profits that SPARTAN Project, which creates snobs supersoldiers to help stealthily eliminate insurrectionists. When that Covenant began decimating that external colonies, all these Spartans became humanity's best hope contrary to the design superiority associated with that aliens. By Halo: Combat Evolved, Earthhose site will be saved secret in the Covenants one more remaining Human bastion; the item is catagorized within assault throughout Halo 2. The end on the Human-Covenant war exclusively comes soon after among the list of Spartans, MCPO John-117, aka this Master Chief, the player's primary character, helps to get rid of the actual Covenant's command and also harm your Flood.

Military

The UNSC may be the military services arm on the Unified Earth Government, and also UEG. According to Halo report architects Frank O'Conner as well as Robt McLees, over the events with Halo, this UNSC routines much more electrical power in comparison with it has the civilian counterpart. The UNSC is divided directly into numerous subbranches, similar within framework towards the current-day US military, as well when like medical as well as knowledge divisions.

The ordering practices of this UNSC military services will be CENTCOM (Central Command), in addition to HIGHCOM (High Command). The Office of Naval Intelligence (ONI) will be the many secretive branch with the UNSC, the cause of gathering intelligence, deployment associated with special operations, and disbursing propaganda. In the actual novels The Fall regarding Reach and Ghosts regarding Onyx, ONI, particularly Section III, is the cause of the introduction of the SPARTAN II plus SPARTAN III supersoldiers within the supervision connected with Dr. Catherine Halsey and also Colonel James Ackerson, respectively.

The primary force within the UNSC, this UNSC Navy is seen make use of your diverse navy involving warships, including retrofitted Colony boats in addition to practitioners that will stealth ships along with cruisers. Among the UNSC's armaments are usually coilguns also known as "Magnetic Accelerator Cannons", or maybe MAC guns. First mentioned within Halo: The Fall with Reach, the cannons enjoy a crucial position with Halo 2 as part of Earth's defense grid. Aboard Navy ships include the UNSC Marine Corps, noticed during the entire game titles as well as novels as the primary surface push in the UNSC. One of the particular UNSC's Special Forces units are usually the actual Orbital Drop Shock Troopers (also also known as "Helljumpers"), which concentrate on orbital overcome insertions. As indicated by writer William C. Dietz around Halo: The Flood, the particular long term Corps stocks thematic similarities for you to your present-day United States Marines. The UNSC has the ben efit of a strong Army, which often serves like a floor preserving power inside the UNSC military with the UNSC Air Force, and from the novel Halo: Contact Harvest teach militias on every single colony, in part to be able to stem insurrections contrary to the UNSC around the colonies.

The UNSC in addition area a mixed variety of surface autos intended for combat. Among most of these is really a jeep dubbed this "Warthog", your real doing the job replica which had been produced by means of unique consequences organization Weta Workshop for any series of shorts by director Neill Blomkamp. This automobile have fully functioning four-wheel steering, machine-gun, electronic exhibits in addition to air-bags.

Development

From first involving Halo: Combat Evolved's development, environmental specialit Paul Russel forced the idea connected with a few "schools" involving Halo structures with regard to every single faction; for upcoming humanity, the actual music artists and also developers paid out on the functional, industrial look. Art Director Marcus Lehto mentioned that the artists discussed current technology developments along with tried out in order to extrapolate precisely what future technological innovation might glimpse like. Designs were being molded because of the motivation for building a noticed plus distinctive think for any human cruises and buildings, and also to make the actual places enjoyable to play in. For example, the planning company sought some sort of cramped, claustrophobic really feel with the human dispatch quantities with Combat Evolved. Ron Cobb's operate on Aliens prepared most of the style for a "lived in" appearance. In comparing into the visions of dystopia wi despread in a great many alternative knowledge fiction works, that places along with buildings of Earth which in turn were initial established with Halo 2 have been fresh as well as functional, along with parks and also interesting structures. Character design to the UNSC seemed to be more straightforward, by using uniforms determined by existing government outfits, ranks, and also insignia.

Due to help Halo posting first man or women shooter, considerable emphasis had been place in the design involving human weaponry. The main designer intended for individual guns was Robt McLees, whom the moment of Combat Evolved's development seemed to be really the only staff fellow member from Bungie with knowledge involving firearms; McLees desired to make certain that that guns viewed "cool", but ended up also grounded through real-world physics as well as considerations. The video game developers likewise required items that would become identifiable to players, nonetheless futuristic-looking enough in order to plausibly happen to be within Halo's 2552. In an interview, McLees observed that once human weapons acquired recently been vetted and also the rough style and design proved helpful out, "I resolved to go ahead in addition to built that highest-res LOD (level of detail) and also this is in which I have "bogged down" together with every one of the goods that "nobody cares for you about" like right clip or barrel diameter, keeping of safeties, sights, newspaper discharge buttons, and also ensuring that the catalogues are truly large sufficient to hold on to many of the bullets they're thought to, that they would likely give correctly thinking that your casings eject right out the correct side from the gun." Occasionally, technical restraints forced pattern changes; the actual submachine weapon announced throughout Halo couple of initially featured a transparent paper which allowed participants to determine the particular caseless bullets give food to in the gun, however it proved far too ambitious assigned some time and also components available.

Vehicles have fun with a key purpose inside the Halo games, and so autos were being likewise granted long progress stage. The UNSC's cars or trucks were made through Marcus Lehto, Eric Arroyo, along with Eddie Smith, plus were built to become sensible in addition to utilitarian. Their employ involving added wheels additionally directed quite a few online players to be able to believe they're just more pleasurable in order to drive. The supplement belonging to the Mongoose ATV manufactured headlines, after rumors with them being minimize coming from Halo 2. The original Warthog ended up being considered some sort of buff favorite.

Covenant

Main article: Covenant (Halo)

The Covenant are a theocracy regarding various alien backrounds as well as main antagonists in the player. The alliance is available underneath the actual non secular worship from the prolonged extinct Forerunners as well as look up their own gods' relics. Halo: Contact Harvest shows that this Covenant's luminaries, units which usually searched for Forerunner relics, learned an immense cache on the relics using a human colony, Harvest. The Forerunner AI Mendicant Bias awakens aboard the particular Covenant cellular town regarding High Charity as well as reveals of which that "relics" tend to be the truth is the actual humans themselvesias discovers them because descendants regarding his makers. Mistaking their words to be able to imply that the particular individuals are Forerunner instead of inheritors of their legacy, in addition to uneasy that this discovery involving such a hidden knowledge will eliminate this Covenant, the actual Covenant command as a substitute directs the Covenant to eliminate humanity, telling likely an affront into the gods. In Halo 2, that Covenant splits into municipal warfare when the Elites learn health of their leader's treachery; the Elites gradually fically by using mankind to help prevent the others with the Covenant through triggering this Halos from a misguided effort that will observe the Forerunners.

Covenant technology, architecture, along with pattern continually adjusted all through development, occasionally for practical reasons and also aesthetics; one bit of alien technology, some sort of "gravity lift", was created making sure that a Covenant ship's low-resolution textures were not consequently obvious. In comparability to the additional factions, Covenant architectural mastery will be even and organic, considering the use of blue or perhaps orange tones throughout.

Flood

Main article: Flood (Halo)

The Flood may be a parasite which will is usually tempted by way of a prefer to infect as well as kill all sentient lifestyle them encounters. The Flood first looks with Halo: Combat Evolved, should the Covenant launch quite a few seized specimens from stasis upon Installation 04; the particular parasite distributes and threatens to help avoid the ring, until the Master Chief destabilizes that installment having a massive explosion. Since then, your Flood have made looks inside Halo 2, Halo 3, along with Halo Wars, also as Halo: The Flood, and Halo Graphic Novel.

The Flood were being added early amongst players advancement stage of Halo: Combat Evolved, and life of Halo was mainly designed to boosting the astonish belonging to the Flood's immediate appearance, halfway with the earliest game. At one particular point, Halo included a lot connected with terrestrial dinosaur-like creatures, but Bungie sensed a good other local species would dilute the particular impression in the Flood in addition to taken out them.

Forerunner

Concept artwork for Forerunner structures around Halo 2, showcasing your Forerunners' ancient, angular design (art by way of Eddie Smith)

The Forerunners undoubtedly are a long-lost varieties which in turn tend to be first cryptically described within Halo: Combat Evolved. Little is discovered in regards to the Forerunners in the games, but with regard to mysterious motives they consider human race that will end up being "special"; humanity is actually consequently the only race which sometimes claim back the beginning steps-initial which set-off the particular Halo network. According on the official backstory into the series, this Forerunners arrived to strength soon after the termination of your all the more traditional race, identified to help them since the Precursors, and put together some sort of galaxy wide empire more than 100,000 several years before the activities in the primary Halo account arc. The Forerunners took that with independantly to protect many existence inside galaxy, but were being threatened by the parasitic Flood. By time your Forerunners procured action, it had been way too late to in corporate your parasite. A number of Forerunners put together some sort of will prevent that Flood once plus regarding all, setting up an installation generally known as the particular Ark that established eight ring-shaped megastructures called "Halos". The Halo Array, when activated, might eliminate just about all sentient life within rangeepriving this Flood associated with it's food. After holding out providing many people could, and exploring the galaxy to gather varieties from planets, which in turn would later always be used to "re-seed" the particular galaxy, that Forerunners running that Array and vanished. Although your parasite's distributed across that universe has been halted, the Forerunners given some sort of horrible price tag since they, along with most sentient existence competent at sustaining this Flood in the galaxy, ended up annihilated. The Covenant worship the Forerunners as deities plus non-stop look for with regard to Forerunner relics. The cause fo r the particular Forerunner's disappearance is usually discovered with Halo: Combat Evolved, once the man-made intelligence Cortana gets into certainly one of that Halo's computer sites plus discovers the real purpose in the Halos.

Development

Paul Russel is considered the architect on the Forerunner's design. In an interview, Russel expressed this building your Forerunner's "visual language" ended up being a difficult process which usually exclusively came up together "like all 5 many weeks away" from your game's completion; considerably on the layout had been finalized over a single level, "The Silent Cartographer", which in turn features both exterior Forerunner components and also deep indoor chasms. Concept artist Eddie Smith is usually also added together with supporting hone that Forerunner's direction, and said in which he / she commenced work by simply examining the actual game's mission synopsis. "I knew just what human along with Covenant structures looked like, so I experimented with to help help to make the particular Forerunner ideas different," Smith said. The end result appeared to be your modern angular layout that is specific on the curves with the Covenant's architecture and your functional peopl e designs. For Halo 2, brands wished to improve and also elaborate around the Forerunner design, with no abandoning the particular style arranged by means of Russel; surroundings designer Frank Capezzuto determined this taking a look at the particular Forerunner structures since sculptures as opposed to buildings aided to drive this designs for Halo 2.

Cultural impact

Merchandise

Halo's business accomplishment features ended in a lot of lets out connected with affiliated merchandise, previous or even following your games. A version belonging to the system board sport Risk was unveiled influenced by Halo Wars together with adventure types getting modeled right after UNSC, Covenant and Flood. A combine connected with people as well as Covenant cars or trucks and weapons have been in addition included in the Halo ActionClix tabletop video game and a series by simply McFarlane Toys. Game journalists have also observed the similarities between your Warthog as well as the Hummer HX, which usually GM denies. The merchandise contains many compilation of actions figures. The first group of stats were made simply by Joyride Studios, and presented characters, weapons, in addition to vehicles representing every one of Halo's factions. The process involving building Halo 3's action statistics fell that will McFarlane Toys; in a good meeting with Bungie.net, Todd M cFarlane expressed how the problem involving creating figures for a franchise was this designers had to accommodate as well as integrate the two articulation and attention for you to detail, "without decoration style one or even the opposite way too heavily". A entire of three group of figurines have because been recently produced, presenting UNSC, Flood plus Covenant forces. Manufacturer Kotobukiya likewise produced "high-end statues" intended for Halo 3's debut. Other object according to your weaponry from the Halo whole world comprise cease to live placed guns replicas and also a list of Covenant weapons utilised with regard to Laser tag.

Critical reception

Halo's world as well as the factions from it happen to be well-received, both equally originating from a storytelling point of view and from game play. Gamasutra lauded Halo's unnatural intelligence, which often designed that will Covenant or even Flood causes were never from the same spot after you restarted from checkpoints; this had the effect connected with "giving [the player] the particular good sense how the wildlife include activities in addition preventing humans". Bungie's goal of making people behave realistically while in the mmorpgs includes ended in your behaviour in the Covenant, Flood, and Forerunner items getting awarded inside just about every sport from the series. A stage associated with complaint continues to be the actual AI with allied UNSC characters; reviewers mentioned that around Halo 3, these were often much more of an drawback in comparison with help.

The numerous factions that will constitute the particular Halo whole world have been each and every gotten differently. The Flood have recently been alternatively lauded as frightening foes, as well as lambasted when infuriating zombie-like enemies; your literary changes in the Flood, particularly his or her representation with The Halo Graphic Novel, are already ideal received.

Notes

^ "Halo Story Timeline". Halo.Bungie.Org. /halostory.timeline.html. Retrieved 2008-04-01.

^ a b Halo Story Page (2008-08-05). "Frank O'Connor/Robt McLees Interview - August 2008". Halo.Bungie.Org. /oconnor_mclees_080508.html. Retrieved 2008-08-06.

^ UNSC Spirit regarding Fire at Halowars.com

^ Nylund (2006), p. 43.

^ Dietz (2003), p. 77.

^ "Interview using William C. Dietz". Halo.Bungie.Org. 2008-06-07. p.1.

^ O'Connor, Frank (2007-07-20). "Bungie Weekly Update: 7/20/07". Bungie.net. /News/content.aspx?type=topnews&cid=12669. Retrieved 2009-03-10.

^ "Featured Projects: Halo 3 or more Short Films". Weta Workshop. 2007. /projects/filmography/film/halo3.

^ Trautmann (2004), p. 86.

^ Marks, Peter (2002-01-22). "Marcus Lehto about Halo's Art". Bungie.net. Archived on the primary with 2003-11-08. /web/20031108175835//perlbin/blam.pl?file=/site/0/news/stories/one_on_one_with_marcus_lehto.html.

^ Trautmann (2004), p. 89.

^ Trautmann (2004), p. 90.

^ Trautmann (2004), p. 104.

^ Trautmann (2004), p. 33.

^ a b Trautmann (2004), p. 111.

^ Trautmann (2004), p. 122.

^ Staff (2002-02-13). "Robert McLees Interviewed By You!". Bungie.net. Archived from your primary about 2003-06-08. /web/20030608213532//perlbin/blam.pl?file=/site/0/news/stories/robt_mclees_interviewed_by_you.html.

^ Trautmann (2004), p. 123.

^ Tuttle, Will (2004-11-01). "Interview - Halo 2: Vehicles (Xbox)". GameSpy. /xbox/halo-2/562654p1.html. Retrieved 2008-05-12.

^ Boulding, Aaron (2001-11-01). "'Halo' Review". IGN. /articles/165/165922p1.html. Retrieved 2007-11-05.

^ a b Trautmann (2004), p. 135.

^ Eurogamer - Halo 3 Mongoose points by Rob Purchese

^ Kotaku - Revealed: Halo 3's Mongoose

^ Joystiq - Halo a few data leaked: brand new weapons, vehicles, functions & Collector's Edition in depth simply by James Ransom-Wiley

^ "Vicious Sid" (2007-01-11). "Bungie talks up new Halo three vehicle "Mongoose"". GamePro. /news.cfm?article_id=93568. Retrieved 2008-08-27.

^ The Art of Halo: "Environments", pg. 100.

^ Bungie (2006-02-10). "One Million Years B.X.". Bungie.net. Archived on the first about 2006-02-10. /web/20060210224125//News/TopStory.aspx?story=prexboxhistory040904.

^ Bungie (2007). Halo 3 Limited Edition Bestiarum.

^ Staten, Joseph; Wu, Louis (2006-08-01). "HBO meet with with Staten". Halo.Bungie.Org. /story/staten083106.html. Retrieved 2007-01-01.

^ "The Halo Universe 101". Xbox.com. Microsoft. /en-us/abouthalo/halo101. Retrieved 2009-09-26.

^ Smith, Luke (2008-03-25). "Legendary Map: Blackout". Bungie.net. /news/content.aspx?type=topnews&cid=13413. Retrieved 2008-04-05.

^ Armstrong, Chad; Brian Jarrard, Luke Smith. (2008-08-21) (MP3). Bungie Podcast: With Paul Russel and Jerome Simpson. [Podcast]. Kirkland, Washington: Bungie. /download/4/d/c/4dcc4b82-fee5-4570-b28f-b573a1ad1631/Bungie_Podcast_082108.mp3. Retrieved 2008-08-27.

^ The Art of Halo: "Environments", pg. 94.

^ a b The Art involving Halo: "Environments", pg. 95.

^ Smith, Luke (2006-11-20). "Previews: Halo 3". 1UP.com. /do/previewPage?cId=3155363. Retrieved 2008-04-01.

^ your b The Art connected with Halo: "Environments", pg. 96.

^ GTtv (2007-03-06). "Halo ActionClix NYC Comic-Con 07 Interview". GameTrailers. /player/17525.html. Retrieved 20

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